

The level design facilitates these mechanics well.

Playing the PMCs against each other, building trust and manipulating the war economy to your advantage could be a game all their own. It occasionally even reaches near emergence. The tools at your disposal and depth of CQC laid the groundwork that would let its sequel soar.

Until MGSV, this was the peak of stealth gameplay. He’s aging out of a world that doesn’t want him. He balls up his fist against his lower back, groaning, and hands the players a stress meter to manage. I wanted to play as a faceless power fantasy of a protagonist and was instead handed control of a wizened, hunched old man who gripped his pistol like flaccid rubber. The clips and commercials are each brilliant in their own right, parading Gilliam-esque stowaways and dreamlike interactions one after the other. They glorify the dystopian privatization of war, poking fun at players like me who just found out they bought the game by accident. The game opens with multiple in-world TV shows the player is able to flip through at their leisure. It was a brief stint of five minutes before I realized it wasn’t the FPS the box art led me to believe. MGS4 was the first Metal Gear game I ever played. MGSV’s shortcomings in story are offset by the best stealth gameplay in the series - potentially of all time - and Peace Walker is a sleeper favorite in the fanbase.īut MGS4 languishes under the reputation of “that” game: the one that ends with more than one hour of cutscenes, the one that retconned goofy side characters into the global elite, the one that would fully earn Metal Gear Rising’s infamous “Nanomachines, son!” line. The first three Solid titles need no defense, each one a gaming landmark worth playing today. Metal Gear Solid 4: Guns of the Patriots is the closest thing the mainline series has to a black sheep.
